creativehaa.blogg.se

Blueprint of the new concept larry hoover pdf to word
Blueprint of the new concept larry hoover pdf to word






Archived from the original on 24 August 2012. ^ 'Fusion Industries :: Cg and HLSL FAQ ::'.

blueprint of the new concept larry hoover pdf to word

^ 'Writing HLSL Shaders in Direct3D 9 (Windows)'.'32 + 64' for Executed Instructions means '32 texture instructions and 64 arithmetic instructions.' Vertex shader comparison Vertex shader version Shader Model 6.5 - GCN 1+, Kepler+, Skylake+, DirectX 12 (11_0+) with WDDM 2.7.Shader Model 6.4 - GCN 1+, Kepler+, Skylake+, DirectX 12 (11_0+) with WDDM 2.6.

blueprint of the new concept larry hoover pdf to word

Shader Model 5.0 - Radeon HD 5000 and GeForce 400, DirectX 11.Shader Model 4.1 - Radeon HD 3000 and GeForce 200, DirectX 10.1.Shader Model 4.0 - Radeon HD 2000 and GeForce 8, DirectX 10.Shader Model 3.0 - Radeon X1000 and GeForce 6, DirectX 9.0c.Shader Model 2.0b - Radeon X700-X850 shader model, DirectX 9.0b.Shader Model 2.0a - GeForce FX/PCX-optimized model, DirectX 9.0a.PS 1.2 - 3Dlabs Wildcat VP, DirectX 8.0a.PS 1.0 - Unreleased 3dfx Rampage, DirectX 8.Pixel shader comparison Pixel shader version Note that games may claim to require a certain DirectX version, but don't necessarily require a GPU conforming to the full specification of that version, as developers can use a higher DirectX API version to target lower-Direct3D-spec hardware for instance DirectX 9 exposes features of DirectX7-level hardware that DirectX7 did not, targeting their fixed-function T&L pipeline. Manufacturers generally support all lower shader models through drivers.

blueprint of the new concept larry hoover pdf to word

GPUs listed are the hardware that first supported the given specifications.








Blueprint of the new concept larry hoover pdf to word